Following a vision of world peace thanks to Pokémon Go, there's no question that the creature-catching series is about as ubiquitous gaming titles around. Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The ongoing frenzy around trading card values guarantees near-daily Pokemon news stories. It would be difficult to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.
Yet despite that ubiquity and popularity, some Pokémon games that are totally overlooked. These are titles that failed to receive their fair shake, or were overshadowed by the excitement of the core series. These are Pokémon games released on ill-fated consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Cozy Forerunner
Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a pet. Admittedly, there are small features like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Many never understood that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Did you know that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.
Given dozens of core games and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu